PUBLISHED META SNAPSHOT / FIELD GUIDE

A tier is not a team.

Use the ranking as a starting point. Mode fit, support coverage and your actual upgrade budget still matter.

S

Published top damage picks. Usurper is specifically an Infinite pick; Super Bro has a Story focus.

A

Published damage alternatives. Role and placement constraints still matter.

B

Published lower-priority damage picks. A tier is not a statement about drop rarity.

C

Lower source ranking; Arlem has a reported damage issue. Recheck after patches.

SUP

Highlighted support roles. Red Scar also appears as a damage/control hybrid above.

ALT

Alternative support choices, not a ranked damage band.

ECO

Economy choices. Do not compare these slots by direct damage alone.

Three checks before replacing a unit

Check the mode. A long-run specialist does not automatically solve an early Story wave. Do not turn one all-mode list into a claim that every S-tier option is best for every map.

Check the interaction. The source notes Commander’s physical-damage buff and Super Bro’s magic damage. Putting them together does not establish that Super Bro receives the buff. Build around verified interactions rather than matching tier letters.

Check your investment. Compare the unit you can actually field now, not a theoretical maxed version you cannot afford. Keep a reliable clear team while testing changes one slot at a time.

Turn a shortlist into a loadout
RESEARCH NOTES / 2026-09-25

Sources and further reading.

Published opinion
Destructoid · units and traits

Gordan Perisic, updated September 24. Rankings are editorial opinions, not developer rankings or our benchmarks.

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